USS Redeemer
stti_REDEEMER.jpg

OVERVIEW


SPECIFICATIONS

GENERAL
Class : Redeemer
Catagory : Light Cruiser
Unit Run : USS Redeemer - NX 78914
Year of construction : 2380
Launched on Stardate : -
Number of officers : 25

Hull material : Duranium/Neutronium Duel-hull
Hull material (post refit): Stressed skin fibercore, floating spline feathercore over warp nacelles.
Standard coverage : 10cm Ablative
Vital sytems : 30cm Ablative

Number of decks : 12
Length : 350 meters
Beam : 200 meters
Height : 44 meters

PROPULSION
Type of warp engine : 2 MARA III
Warp Core (post refit): GG-1 six phase Hurricane Core
Maximum warp speed : 9.998
At maximum time : Twenty-six hours (post refit) indefinite.

Type of impulse engine : 2 Type II
Maximum impulse speed : 0.985 Cochrane
At maximum time : 140 years

Type of maneuvering thrusters : 9 RCS

TACTICAL
Torpedo launchers:
Fore : 1 x Twin Enhanced
Aft : 1 x Enhanced
Type of torpedoes : Plasma/Quantum/Tricobolt (Phasing)
Number of torpedoes : 400 (Max Capacity)

Phaser arrays:
Fore : 4 x Type XV
Aft: 2 x Type XV
(230,000 TeraJoules)
Firing arc : 360 Degrees

Focused plasma emitters:
Fore : 2 x Type I
Shots : 2.95 per sec
At maximum time : 30 seconds
Recharge time : 3 minutes (max)

OTHER
Shields : Regenerative Metaphasic shields (6,900,000 TeraJoules)
Cloak: Phasing (Mk. VII)
Computer system : LCARS 2.5
Sensor pallets : 7 pallets
Deflectors: 1 Main Navigational Deflector
Additional: Wormhole Generator (Prototype)

STRENGTH INDICES
(Galaxy class = 1,000)
Beam Firepower : 3,100
Torpedo Firepower : 6,300
Weapon Range and Accuracy : 2,000
Shield Strength : 2,200
Hull Armour : 2,800
Speed : 4,600
Combat Maneuverability : 5,800
Overall Strength Index: 3,900

Diplomatic Capability : Grade 1

Expected duration : 100 years
Years between resupply : 1 years
Years between refit : 5 years


DETAILS

PHASING CLOAK
This device projects a phasing field which alters the molecular construction of the ship and it's contents at the time of phasing. To clarify, "contents" not only relates to all objects and individuals inside the ship, but also to anything within one meter range of the outer hull. This is the extent of the phasing field.

Thus: contents once phased remain in that state until they are de-phased by the phasing field (or another identically configured phasing field). This is known as "ghosting". (Phased objects may not interact with unphased objects, or objects phased at a different wavelength/frequency. They may, however, passively observe them.) This also extends to non-physical forms. The following are examples of non-functioning equipment when in a phased state:

  • Shields.
  • Energy Weapons.
  • Communication Devices.
  • Wormhole Generators.
  • Transporters.

The final item, in fact, does function. However, the contents transported again remain in a phased state. However, precise configuration of a separate phasing field around the contents will enable them to be de-phased once outside the influence of the primary phasing field (in this case, the USS Redeemer). In this way, shuttles (or similar small craft), transporters, and even projectile weapons (such as torpedoes), may be utilised.

Important: Starfleet Regulations prohibit the use of phased weaponry to by-pass either physical or energy-based defenses due to their destructive capability.

WORMHOLE GENERATOR
The wormhole generator (prototype) is a significantly large device, requiring massive amounts of energy from the ship's resources, which enables the passage of the vessel from one location to another over a vastly reduced timescale. Start and end co-ordinates are programmed into the device prior to the journey being undertaken.

Wormholes generated are stable, fixed bodies. Once set, they may be traversed by any other object, until such time as the generator ceases to sustain the wormhole in question and it becomes unstable and closes.

With regard to end co-ordinates, it is crucial that it's current "condition" is known: in other words, that it is clear for the arrival of any objects arriving via the wormhole. This includes all types of celestial bodies. It is also essential then for precise configuration and alignment of both the wormhole generator and the navigational sensors on the ship to avoid discrepancies. The end co-ordinates may be altered during passage, though there is a risk of destabilizing either the new/current wormhole generated or both. The energy resources necessary for sustaining two
simultaneous wormholes must also be taken into account.

Note that whilst all ship's functions are available whilst traversing a generated wormhole, this is largely dependent on the energy resources available. Communications to distant locations may also suffer as a result of wormhole fluctuation. Use of the transporter over long distance whilst within a wormhole is inadvisable.

Refit:
When the Project took on Chief Hertzog, the Redeemer was largely wrecked. Disgusted with how badly the ship had weathered punishment, Hertzog redesigned the hull and structure with fibercore to make the ship more solid. Condition Niagara shock tests proved the ship to be nearly indestructible. The structure is so rigid, Hertzog had to beef up the inertial dampeners to an unheard-of 240,000 meters per second capacity to keep the ship from crushing the crew when hit. Hertzog also shrouded the warp nacelles in feathercore to allow them to flex during subspace jumps rather than accept the strain directly on the keel. The original warp core was also wrecked when Hertzog arrived, and by his estimation grossly underpowered. The old, two-phase system he replaced with a six-phase Hurricane core he fabricated specifically for the Redeemer. Hurricane cores offer huge outputs from a very small physical volume inside the ship, but SCE distrusts them because the chief designer Lieutenant Commander Edmund Gordon refined the design in the Delta and Gamma quadrants over their livid protests. Unfortunately the first test of the core almost completely fried the power harness throughout the ship, and Hertzog had to redesign and completely refit the power network aboard the Redeemer with O-4 power filaments. The Redeemer can run every system at full capacity simultaneously and still only draw a 5% of the Hurricane core's full output.

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